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Plan-ID:
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Why Retrospectives? (#46)

Ask 'Why do we do retrospectives?'
Source: Pete Roessler
Go back to the roots and start into the retrospective by asking 'Why do we do this?' Write down all answers for everyone to see. You might be surprised.

Lines of Communication (#86)

Visualize how information flows in, out and around the team
Source: Tarmo Aidantausta
Is information not flowing as well as it needs to? Do you suspect bottlenecks? Visualize the ways information flows to find starting points for improvements. If you want to look at one specific flow (e.g. product requirements, impediments, ...) check out Value Stream Mapping (#79). For messier situations try something akin to Cause-Effect-Diagrams (#25).
Look at the finished drawing. Where are delays or dead ends?

Learning Matrix (#9)

Team members brainstorm in 4 categories to quickly list issues
Source: Agile Retrospectives
After discussing the data from Phase 2 show a flip chart with 4 quadrants labeled ':)', ':(', 'Idea!', and 'Appreciation'. Hand out sticky notes.
  • The team members can add their input to any quadrant. One thought per sticky note.
  • Cluster the notes.
  • Hand out 6-10 dots for people to vote on the most important issues.
This list is your input for Phase 4.

Open Items List (#24)

Participants propose and sign up for actions
Source: Corinna Baldauf, inspired by this list
Prepare a flip chart with 3 columns titled 'What', 'Who', and 'Due'. Ask one participant after the other, what they want to do to advance the team. Write down the task, agree on a 'done by'-date and let them sign their name.
If someone suggests an action for the whole team, the proposer needs to get buy-in (and signatures) from the others.

AHA! (#60)

Throw a ball around and uncover learning
Source: Catherine Louis and Stefan Haas via Amber Haley
Throw a ball (e.g. koosh ball) around the team and uncover positive thoughts and learning experiences. Give out a question at the beginning that people answer when they catch the ball, such as:
  • One thing I learned in this retrospective
  • One awesome thing someone else did for me
Depending on the question it might uncover events that are bugging people. If any alarm bells go off, dig a little deeper. With the '1 nice thing'-question you usually close on a positive note.

(#)


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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.